The Meta Quest 3 release date falls this Tuesday, and tech publications, like The Verge and Engadget, have already published their reviews of the previous Quest 2 sequel. We also released feedback on the Meta Quest 3 VR headset, but we decided to read additional feedback to have a general sense of what people wonder about the device. It appears that there is agreement.
Despite some dissatisfaction regarding the price increase (it starts at $499 whereas Quest 2 prices $399), critics generally concur that the changes are worth an additional $100. The Quest 3’s clearer, more colorful twin screens, simple setup, improved speakers, as well as most crucially, color passthrough, are its main features. Passthrough is available in The previous one, although it is a nightmare in grayscale. Contrarily, the Meta Quest 3 now includes two RGB cameras which enable the passthrough of colors and, consequently, a mixed experience of reality.
Pattern Of Criticism Regarding Meta Quest 3, What Does It Lack?
Even though Meta Quest 3 received significant positive feedback, I couldn’t help but see a pattern. Reviews regarding Quest 3 were unfavorable to three particular elements. What critics found lacking in Meta Quest 3 Color’s passthrough was that it offered a significant generational improvement. You may blend your actual environment into your digital experience, unlike Quest 2.
- The passthrough color isn’t sufficiently detailed
Reviewers at Wired, The Verge, and Digital Trends all noted that the passthrough of color is a nice improvement, but that the image isn’t as sharp as they might like.
- No increase in battery life
We and other reviewers were only able to use the Quest 3’s battery for less than two hours.
- Where are each of the applications and games that use mixed reality?
First Encounters, a free game included with The Quest 3, perfectly captures the augmented reality features of the headgear. It includes a horde of bright, hostile extraterrestrial creatures smashing into your house and wreaking devastation.