Perhaps no game in gaming history has received such a harsh response as Diablo Immortal, with fans and players chastising Blizzard for creating a “mere” mobile game rather than a full-fledged PC or console game.
The free-to-play MMO was published on June 2 on iOS and Android, as well as as an open beta on PC, but its excessive reliance on microtransactions rapidly drew criticism. There was a purpose for all of this animosity. Blizzard has stated that details on their renowned role-playing game franchise Diablo will be revealed at the event. Almost all fans felt that this indicated that the next entry in the series, tentatively dubbed Diablo 4, would be released soon.
When the business revealed that Diablo would instead be released on cell devices, the criticism was swift and harsh. After all, it was still 2018, and mobile gaming was still regarded as the inferior relative of “serious” gaming on PCs and consoles.
Fans Are Not Happy With Blizzard’s Version Of Diablo Immortal
This includes a study published over the weekend that estimated that completely upgrading a character in the game might cost up to $110,000.
Diablo Immortal has been review bombed on Metacritic, resulting in a user score of just 0.8 at the time of writing, the third-worst in Blizzard’s history. Warcraft III Reforged (0.6) and World of Warcraft Classic: Burning Crusade Classic (0.4), both published recently, were the only Blizzard titles to have a lower user score to date (2020 and 2021).
This is the latest in a string of dismal Metacritic user scores for Blizzard, which has not gotten a positive score since 2019. (when the Switch port of Overwatch received a 6.1).
Regardless, the Diablo Immortal subreddit, as well as the broader Diablo subreddit, are flooded with postings from fans who are dissatisfied with the game’s monetization.